Saturday, February 7, 2009

Tower Defense Game Development

I'm developing a tower defense game with a group called "Grakus Defense Development Team".
We're using Adobe AS3 (Action Script 3.0) and Flash.
To start were using a great series of tutorials by Garth Henson . The tutorials are a part of his on going blog.
Part 4 of his tutorial series is here: http://www.guahanweb.com/2009/01/31/tower-defense-in-as3-part-iv/

Developing is always a challenge. This is why we use naming conventions and programming standards. Specific values or parameters should defined as soon as possible. The more of the details you have nailed down the simpler the code.

Its my contention that the simplest code is the best. Running on less memory thus being more efficient. I generalizing of course but it a good rule to follow.

Proper comments helps you and those who will follow you understand the code. By writing comments you save your self time latter.

There are always bugs and reworks of finished pieces. So just prepare for them by writing robust and simple. Object orientated code helps a lot with the process of writing code simply.

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